9731-8703-4847 · Creator code: tony4k · tracking since Jul 28, 2026
Total plays
8
Additive daily plays during Guff's observed period.
Total minutes
304 min
Additive player-minutes during Guff's observed period.
Observed peak CCU
5
Peak observed Aug 1, 2026, 12:00 AM.
Average daily audience
8
Average observed daily unique players; not an all-time unique-user count.
Favorites
0
Favorites recorded across observed daily buckets.
Recommends
0
Recommendations recorded across observed daily buckets.
Observation window
Jul 28, 2026, 12:00 AM to Aug 4, 2026, 12:00 AM
Coverage
8/8 days · 100%
Days with public data
1
Privacy-floor days
7
Tracked lifetime begins with Guff's earliest stored observation. Daily unique players are not summed because the same player may appear on multiple days. Retention values are observed-day averages, not lifetime cohorts.
Cadence
Hourly
Why selected
active traffic
Last intraday update
Aug 9, 2026, 7:24 AM
Stored intraday buckets
48 hourly · 0 ten-minute
Global peak rank
#3347
Top 25.7% of 13027 observed islands
Category peak rank
#91
TMNT · 284 observed
Guff Momentum
-
Category median peak
3
P75 5 · P90 8
Global rank history
#3347
11 daily rank observations stored by Guff. Higher on the line means a better rank.
Rankings and benchmarks are Guff-derived from stored official Epic observations. At least four public daily peak observations are needed.
Peak CCU
5
Highest number of concurrent players during the day.
Plays
8
Session starts. One player can count multiple times.
Unique Players
8
Distinct players for the day.
Minutes Played
304 min
Total minutes across all players.
Avg Minutes / Player
38 min
Average session time per unique player. Day-grain only from Epic.
Favorites
0
Times players added the island to favorites that day.
Recommends
0
Times players recommended the island that day.
D1 Retention
Low traffic / no public data
Share of players who came back the next day.
D7 Retention
Low traffic / no public data
Share of players who came back after 7 days.
Based on public engagement signals from the official Epic Data API. A guff.gg heuristic — not an Epic ranking and not Epic's Discover algorithm.
44
DevelopingPlayers stay a long time per session.
Daily reach is small; metrics may flicker around Epic's privacy floor.
Few players favorite or recommend relative to traffic.
Retention rate needs consecutive days of data above the privacy floor.
Weighted blend of available public signals: engagement 30%, next-day retention 30%, reach 20%, favorite/recommend conversion 20%. Missing signals are excluded and weights renormalized.
Exceptional session length
Players average 38.0 minutes per session-day. That is a strong signal for a repeatable island.
7 of 8 stored days below the privacy floor
Days with fewer than 5 unique players return no public data from Epic. Those days show as — rather than zero.
Favorites / 1k players
0
favorites ÷ unique players × 1000
Recommends / 1k players
0
recommends ÷ unique players × 1000
Plays per player
1
plays ÷ unique players — replay appetite
Minutes per play
38 min
minutes played ÷ plays — average session length
D1 retention rate
Insufficient public data
Next-day return rate as reported by Epic
D7 retention rate
Insufficient public data
7-day return rate as reported by Epic
Retention gap (D1−D7)
Insufficient public data
How much weekly loyalty falls off vs next-day loyalty
TMNT ORIGINALS RED VS BLUE🔴🔵
5926-6680-9837 · y2e
5
Peak
7
Plays
30.7m
Avg
1v1v1 TILTED TOWER RELOAD FFA ZONEWARS
7610-1562-2692 · deektop1
5
Peak
14
Plays
33.9m
Avg
MEGA ⭐ TMNT ⭐ALL GUNS - FREE FOR ALL
0478-1958-4218 · wasta
5
Peak
17
Plays
40.1m
Avg
Desert Zone War
9513-3641-8593 · apudeng
5
Peak
9
Plays
43.8m
Avg
TMNT - DRIVER CARS BATTLE RAMP
9400-6319-8937 · ablb
5
Peak
6
Plays
33m
Avg
TMNT ALL WEAPON FFA
7500-3197-3930 · icen
5
Peak
8
Plays
48.6m
Avg
Similarity uses the same category where available, logarithmic audience size, and average minutes per player. It is a Guff-derived discovery aid, not an Epic recommendation.
Peak CCU
Concurrent player high-water mark per day
Unique Players
Distinct players per day
Plays
Session starts per day
- means below Epic's 5-unique-player privacy threshold or not yet recorded — not zero.
| Aug 4 | - | - | - | - | - | - | - | - | - | - | - |
| Aug 3 | - | - | - | - | - | - | - | - | - | - | - |
| Aug 2 | - | - | - | - | - | - | - | - | - | - | - |
| Aug 1 | 5 | 8 | 8 | 304 | 38 | 0 | 0 | - | - | 0 | 1 |
| Jul 31 | - | - | - | - | - | - | - | - | - | - | - |
| Jul 30 | - | - | - | - | - | - | - | - | - | - | - |
| Jul 29 | - | - | - | - | - | - | - | - | - | - | - |
| Jul 28 | - | - | - | - | - | - | - | - | - | - | - |
- can mean below Epic's 5-unique-player privacy threshold for that day — it is never zero. Derived columns (Fav / 1k, Plays / Player) are computed by guff.gg from official values.
Source
Official API
Freshness
Data is more than a day old
Last fetched
Aug 4, 2026, 8:54 AM
Latest snapshot day
Aug 4, 2026, 12:00 AM
Tracking since
Jul 28, 2026, 12:00 AM
Stored snapshots
8 day · 48 hourly · 0 ten-minute
Coverage
8/8 days · 100%
Days with data
1
Epic's official Data API only exposes the last 7 days. guff.gg automatically snapshots public islands and stores those observations permanently. Null values are Epic's privacy floor (fewer than 5 unique players), never zero.