6742-6468-4776 · Creator code: deathrun810 · tracking since Jun 14, 2026
Total plays
66
Additive daily plays during Guff's observed period.
Total minutes
968 min
Additive player-minutes during Guff's observed period.
Observed peak CCU
39
Peak observed Jun 15, 2026, 12:00 AM.
Average daily audience
64
Average observed daily unique players; not an all-time unique-user count.
Favorites
1
Favorites recorded across observed daily buckets.
Recommends
0
Recommendations recorded across observed daily buckets.
Observation window
Jun 14, 2026, 12:00 AM to Jun 21, 2026, 12:00 AM
Coverage
8/8 days · 100%
Days with public data
1
Privacy-floor days
7
Tracked lifetime begins with Guff's earliest stored observation. Daily unique players are not summed because the same player may appear on multiple days. Retention values are observed-day averages, not lifetime cohorts.
Cadence
Hourly
Why selected
active traffic
Last intraday update
Jun 24, 2026, 12:11 PM
Stored intraday buckets
92 hourly · 0 ten-minute
Global peak rank
#306
Top 2.4% of 12858 observed islands
Category peak rank
#12
Star Wars · 230 observed
Guff Momentum
-
Category median peak
3
P75 4 · P90 15.5
Global rank history
#306
54 daily rank observations stored by Guff. Higher on the line means a better rank.
Rankings and benchmarks are Guff-derived from stored official Epic observations. At least four public daily peak observations are needed.
Peak CCU
39
Highest number of concurrent players during the day.
Plays
66
Session starts. One player can count multiple times.
Unique Players
64
Distinct players for the day.
Minutes Played
968 min
Total minutes across all players.
Avg Minutes / Player
15.1 min
Average session time per unique player. Day-grain only from Epic.
Favorites
1
Times players added the island to favorites that day.
Recommends
0
Times players recommended the island that day.
D1 Retention
0%
Share of players who came back the next day.
D7 Retention
Low traffic / no public data
Share of players who came back after 7 days.
Based on public engagement signals from the official Epic Data API. A guff.gg heuristic — not an Epic ranking and not Epic's Discover algorithm.
34
DevelopingPlayers stay a long time per session.
Few players return the next day.
Weighted blend of available public signals: engagement 30%, next-day retention 30%, reach 20%, favorite/recommend conversion 20%. Missing signals are excluded and weights renormalized.
Strong session length
Players average 15.1 minutes per session-day. That is a strong signal for a repeatable island.
7 of 8 stored days below the privacy floor
Days with fewer than 5 unique players return no public data from Epic. Those days show as — rather than zero.
Favorites / 1k players
15.6
favorites ÷ unique players × 1000
Recommends / 1k players
0
recommends ÷ unique players × 1000
Plays per player
1.03
plays ÷ unique players — replay appetite
Minutes per play
14.7 min
minutes played ÷ plays — average session length
D1 retention rate
0%
Next-day return rate as reported by Epic
D7 retention rate
Insufficient public data
7-day return rate as reported by Epic
Retention gap (D1−D7)
Insufficient public data
How much weekly loyalty falls off vs next-day loyalty
STAR WARS ROAD
0194-5139-8449 · julix7
34
Peak
614
Plays
19.7m
Avg
BEST FFA
5509-1344-0943 · syndra
56
Peak
2,282
Plays
14.6m
Avg
GOAT 1V1 ALL GUNS & CARS
0139-8551-5744 · yeni
39
Peak
977
Plays
27.9m
Avg
GALACTIC FOOTBALL
9410-6346-7788 · spec3
41
Peak
107
Plays
8.5m
Avg
1v1 Roblox Brainrot FFA
7046-7369-1626 · swervestudios
48
Peak
358
Plays
23.4m
Avg
STAR WARS COMBAT FIGHT
7671-4805-6882 · 7sg
31
Peak
250
Plays
23.1m
Avg
Similarity uses the same category where available, logarithmic audience size, and average minutes per player. It is a Guff-derived discovery aid, not an Epic recommendation.
Peak CCU
Concurrent player high-water mark per day
Unique Players
Distinct players per day
Plays
Session starts per day
- means below Epic's 5-unique-player privacy threshold or not yet recorded — not zero.
| Jun 21 | - | - | - | - | - | - | - | - | - | - | - |
| Jun 20 | - | - | - | - | - | - | - | - | - | - | - |
| Jun 19 | - | - | - | - | - | - | - | - | - | - | - |
| Jun 18 | - | - | - | - | - | - | - | - | - | - | - |
| Jun 17 | - | - | - | - | - | - | - | - | - | - | - |
| Jun 16 | - | - | - | - | - | - | - | - | - | - | - |
| Jun 15 | 39 | 66 | 64 | 968 | 15.1 | 1 | 0 | 0% | - | 15.6 | 1.03 |
| Jun 14 | - | - | - | - | - | - | - | - | - | - | - |
- can mean below Epic's 5-unique-player privacy threshold for that day — it is never zero. Derived columns (Fav / 1k, Plays / Player) are computed by guff.gg from official values.
Source
Official API
Freshness
Data is more than a day old
Last fetched
Jun 21, 2026, 8:57 PM
Latest snapshot day
Jun 21, 2026, 12:00 AM
Tracking since
Jun 14, 2026, 12:00 AM
Stored snapshots
8 day · 92 hourly · 0 ten-minute
Coverage
8/8 days · 100%
Days with data
1
Epic's official Data API only exposes the last 7 days. guff.gg automatically snapshots public islands and stores those observations permanently. Null values are Epic's privacy floor (fewer than 5 unique players), never zero.