3513-5012-9770 · Creator code: sleivid · tracking since Jun 13, 2026
Total plays
8
Additive daily plays during Guff's observed period.
Total minutes
12 min
Additive player-minutes during Guff's observed period.
Observed peak CCU
3
Peak observed Jun 19, 2026, 12:00 AM.
Average daily audience
8
Average observed daily unique players; not an all-time unique-user count.
Favorites
1
Favorites recorded across observed daily buckets.
Recommends
0
Recommendations recorded across observed daily buckets.
Observation window
Jun 13, 2026, 12:00 AM to Jun 21, 2026, 12:00 AM
Coverage
9/9 days · 100%
Days with public data
1
Privacy-floor days
8
Tracked lifetime begins with Guff's earliest stored observation. Daily unique players are not summed because the same player may appear on multiple days. Retention values are observed-day averages, not lifetime cohorts.
Daily history is active. Hourly tracking activates for watched, claimed-creator, or active maps; ten-minute tracking is reserved for high-traffic islands.
Global peak rank
#5508
Top 42.3% of 13027 observed islands
Category peak rank
#51
SQUID GAME · 100 observed
Guff Momentum
-
Category median peak
3
P75 6 · P90 22.2
Global rank history
#5508
56 daily rank observations stored by Guff. Higher on the line means a better rank.
Rankings and benchmarks are Guff-derived from stored official Epic observations. At least four public daily peak observations are needed.
Peak CCU
3
Highest number of concurrent players during the day.
Plays
8
Session starts. One player can count multiple times.
Unique Players
8
Distinct players for the day.
Minutes Played
12 min
Total minutes across all players.
Avg Minutes / Player
1.5 min
Average session time per unique player. Day-grain only from Epic.
Favorites
1
Times players added the island to favorites that day.
Recommends
0
Times players recommended the island that day.
D1 Retention
Low traffic / no public data
Share of players who came back the next day.
D7 Retention
Low traffic / no public data
Share of players who came back after 7 days.
Based on public engagement signals from the official Epic Data API. A guff.gg heuristic — not an Epic ranking and not Epic's Discover algorithm.
33
DevelopingPlayers actively favorite and recommend this island.
Average session time per player is short.
Daily reach is small; metrics may flicker around Epic's privacy floor.
Retention rate needs consecutive days of data above the privacy floor.
Weighted blend of available public signals: engagement 30%, next-day retention 30%, reach 20%, favorite/recommend conversion 20%. Missing signals are excluded and weights renormalized.
Short sessions
Players average 1.5 minutes per session-day. Longer average sessions usually correlate with better retention.
Players favorite this island at a high rate
125.0 favorites per 1,000 unique players and 0.0 recommends per 1,000.
7 of 8 stored days below the privacy floor
Days with fewer than 5 unique players return no public data from Epic. Those days show as — rather than zero.
Favorites / 1k players
125
favorites ÷ unique players × 1000
Recommends / 1k players
0
recommends ÷ unique players × 1000
Plays per player
1
plays ÷ unique players — replay appetite
Minutes per play
1.5 min
minutes played ÷ plays — average session length
D1 retention rate
Insufficient public data
Next-day return rate as reported by Epic
D7 retention rate
Insufficient public data
7-day return rate as reported by Epic
Retention gap (D1−D7)
Insufficient public data
How much weekly loyalty falls off vs next-day loyalty
Squid Game RP
5574-2670-4438 · math29
4
Peak
5
Plays
1.4m
Avg
SQUID GAME 3 ESCAPE ROOM 오징어게임
9463-3310-2482 · n1kas
3
Peak
6
Plays
3.3m
Avg
SQUAD GAMES
5593-2116-6715 · eg9ite
4
Peak
9
Plays
2.1m
Avg
SquidGame X PropHunt 2
0764-4521-5282 · adityaa
4
Peak
9
Plays
2.1m
Avg
mega adopt me
2630-8290-0857 · curiouscraze
3
Peak
35
Plays
4.2m
Avg
SQUID GAME - MINIGAMES (Season 3)
9278-1355-2861 · baydn
3
Peak
10
Plays
4.3m
Avg
Similarity uses the same category where available, logarithmic audience size, and average minutes per player. It is a Guff-derived discovery aid, not an Epic recommendation.
Peak CCU
Concurrent player high-water mark per day
Unique Players
Distinct players per day
Plays
Session starts per day
- means below Epic's 5-unique-player privacy threshold or not yet recorded — not zero.
| Jun 21 | - | - | - | - | - | - | - | - | - | - | - |
| Jun 20 | - | - | - | - | - | - | - | - | - | - | - |
| Jun 19 | 3 | 8 | 8 | 12 | 1.5 | 1 | 0 | - | - | 125 | 1 |
| Jun 18 | - | - | - | - | - | - | - | - | - | - | - |
| Jun 17 | - | - | - | - | - | - | - | - | - | - | - |
| Jun 16 | - | - | - | - | - | - | - | - | - | - | - |
| Jun 15 | - | - | - | - | - | - | - | - | - | - | - |
| Jun 14 | - | - | - | - | - | - | - | - | - | - | - |
- can mean below Epic's 5-unique-player privacy threshold for that day — it is never zero. Derived columns (Fav / 1k, Plays / Player) are computed by guff.gg from official values.
Source
Official API
Freshness
Data is more than a day old
Last fetched
Jun 21, 2026, 6:30 PM
Latest snapshot day
Jun 21, 2026, 12:00 AM
Tracking since
Jun 13, 2026, 12:00 AM
Stored snapshots
9 day · 0 hourly · 0 ten-minute
Coverage
9/9 days · 100%
Days with data
1
Epic's official Data API only exposes the last 7 days. guff.gg automatically snapshots public islands and stores those observations permanently. Null values are Epic's privacy floor (fewer than 5 unique players), never zero.