2533-6985-0812 · Creator code: eure · tracking since Jul 10, 2026
Total plays
7
Additive daily plays during Guff's observed period.
Total minutes
70 min
Additive player-minutes during Guff's observed period.
Observed peak CCU
5
Peak observed Jul 12, 2026, 12:00 AM.
Average daily audience
5
Average observed daily unique players; not an all-time unique-user count.
Favorites
0
Favorites recorded across observed daily buckets.
Recommends
0
Recommendations recorded across observed daily buckets.
Observation window
Jul 10, 2026, 12:00 AM to Jul 17, 2026, 12:00 AM
Coverage
8/8 days · 100%
Days with public data
1
Privacy-floor days
7
Tracked lifetime begins with Guff's earliest stored observation. Daily unique players are not summed because the same player may appear on multiple days. Retention values are observed-day averages, not lifetime cohorts.
Cadence
Hourly
Why selected
active traffic
Last intraday update
Aug 14, 2026, 5:54 AM
Stored intraday buckets
423 hourly · 0 ten-minute
Global peak rank
#3077
Top 23.6% of 13027 observed islands
Category peak rank
#84
TMNT · 284 observed
Guff Momentum
-
Category median peak
3
P75 5 · P90 8
Global rank history
#3077
29 daily rank observations stored by Guff. Higher on the line means a better rank.
Rankings and benchmarks are Guff-derived from stored official Epic observations. At least four public daily peak observations are needed.
Peak CCU
5
Highest number of concurrent players during the day.
Plays
7
Session starts. One player can count multiple times.
Unique Players
5
Distinct players for the day.
Minutes Played
70 min
Total minutes across all players.
Avg Minutes / Player
14 min
Average session time per unique player. Day-grain only from Epic.
Favorites
0
Times players added the island to favorites that day.
Recommends
0
Times players recommended the island that day.
D1 Retention
Low traffic / no public data
Share of players who came back the next day.
D7 Retention
Low traffic / no public data
Share of players who came back after 7 days.
Based on public engagement signals from the official Epic Data API. A guff.gg heuristic — not an Epic ranking and not Epic's Discover algorithm.
30
DevelopingPlayers stay a long time per session.
Daily reach is small; metrics may flicker around Epic's privacy floor.
Few players favorite or recommend relative to traffic.
Retention rate needs consecutive days of data above the privacy floor.
Weighted blend of available public signals: engagement 30%, next-day retention 30%, reach 20%, favorite/recommend conversion 20%. Missing signals are excluded and weights renormalized.
Strong session length
Players average 14.0 minutes per session-day. That is a strong signal for a repeatable island.
7 of 8 stored days below the privacy floor
Days with fewer than 5 unique players return no public data from Epic. Those days show as — rather than zero.
Favorites / 1k players
0
favorites ÷ unique players × 1000
Recommends / 1k players
0
recommends ÷ unique players × 1000
Plays per player
1.4
plays ÷ unique players — replay appetite
Minutes per play
10 min
minutes played ÷ plays — average session length
D1 retention rate
Insufficient public data
Next-day return rate as reported by Epic
D7 retention rate
Insufficient public data
7-day return rate as reported by Epic
Retention gap (D1−D7)
Insufficient public data
How much weekly loyalty falls off vs next-day loyalty
TMNT: 🐢Origins🐢
2403-1311-6637 · lucky52
5
Peak
11
Plays
15.3m
Avg
TMNT⭐ALL WEAPONS 🔫 FREE FOR ALL
0687-3165-0008 · png1k
5
Peak
8
Plays
15m
Avg
🐢JUST DRIVER TMNT - 🌏SUPER RAMP
5420-3477-8944 · ablb
5
Peak
6
Plays
12.8m
Avg
TMNT - PIT
3468-7028-6633 · haigo
5
Peak
7
Plays
13.4m
Avg
MULTARMAS TODAS LAS ARMAS Y VEHICULOS
5130-7204-8427 · teoch
5
Peak
26
Plays
16.7m
Avg
CRAZY RED VS BLUE 🔴🔵
2341-6108-0339 · swxty7
5
Peak
13
Plays
15.9m
Avg
Similarity uses the same category where available, logarithmic audience size, and average minutes per player. It is a Guff-derived discovery aid, not an Epic recommendation.
Peak CCU
Concurrent player high-water mark per day
Unique Players
Distinct players per day
Plays
Session starts per day
- means below Epic's 5-unique-player privacy threshold or not yet recorded — not zero.
| Jul 17 | - | - | - | - | - | - | - | - | - | - | - |
| Jul 16 | - | - | - | - | - | - | - | - | - | - | - |
| Jul 15 | - | - | - | - | - | - | - | - | - | - | - |
| Jul 14 | - | - | - | - | - | - | - | - | - | - | - |
| Jul 13 | - | - | - | - | - | - | - | - | - | - | - |
| Jul 12 | 5 | 7 | 5 | 70 | 14 | 0 | 0 | - | - | 0 | 1.4 |
| Jul 11 | - | - | - | - | - | - | - | - | - | - | - |
| Jul 10 | - | - | - | - | - | - | - | - | - | - | - |
- can mean below Epic's 5-unique-player privacy threshold for that day — it is never zero. Derived columns (Fav / 1k, Plays / Player) are computed by guff.gg from official values.
Source
Official API
Freshness
Data is more than a day old
Last fetched
Jul 17, 2026, 10:41 AM
Latest snapshot day
Jul 17, 2026, 12:00 AM
Tracking since
Jul 10, 2026, 12:00 AM
Stored snapshots
8 day · 423 hourly · 0 ten-minute
Coverage
8/8 days · 100%
Days with data
1
Epic's official Data API only exposes the last 7 days. guff.gg automatically snapshots public islands and stores those observations permanently. Null values are Epic's privacy floor (fewer than 5 unique players), never zero.