2359-6231-1597 · Creator code: fortcraft_maps · tracking since Jun 13, 2026
Total plays
231
Additive daily plays during Guff's observed period.
Total minutes
2,463 min
Additive player-minutes during Guff's observed period.
Observed peak CCU
4
Peak observed Jun 13, 2026, 12:00 AM.
Average daily audience
12.1
Average observed daily unique players; not an all-time unique-user count.
Favorites
16
Favorites recorded across observed daily buckets.
Recommends
3
Recommendations recorded across observed daily buckets.
Observation window
Jun 13, 2026, 12:00 AM to Aug 10, 2026, 12:00 AM
Coverage
17/59 days · 28.8%
Days with public data
17
Privacy-floor days
0
Tracked lifetime begins with Guff's earliest stored observation. Daily unique players are not summed because the same player may appear on multiple days. Retention values are observed-day averages, not lifetime cohorts.
Daily history is active. Hourly tracking activates for watched, claimed-creator, or active maps; ten-minute tracking is reserved for high-traffic islands.
Global peak rank
#5491
Top 42.2% of 13027 observed islands
Category peak rank
#50
SQUID GAME · 100 observed
Guff Momentum
88
Category median peak
3
P75 6 · P90 22.2
Global rank history
#5491
56 daily rank observations stored by Guff. Higher on the line means a better rank.
Rankings and benchmarks are Guff-derived from stored official Epic observations. Compares the latest three observed daily peak-CCU values with the preceding four days, then adds acceleration when earlier history exists.
Peak CCU
3
Highest number of concurrent players during the day.
Plays
13
Session starts. One player can count multiple times.
Unique Players
12
Distinct players for the day.
Minutes Played
65 min
Total minutes across all players.
Avg Minutes / Player
5.4 min
Average session time per unique player. Day-grain only from Epic.
Favorites
2
Times players added the island to favorites that day.
Recommends
0
Times players recommended the island that day.
D1 Retention
15%
Share of players who came back the next day.
D7 Retention
0%
Share of players who came back after 7 days.
Based on public engagement signals from the official Epic Data API. A guff.gg heuristic — not an Epic ranking and not Epic's Discover algorithm.
43
DevelopingPlayers actively favorite and recommend this island.
Daily reach is small; metrics may flicker around Epic's privacy floor.
Weighted blend of available public signals: engagement 30%, next-day retention 30%, reach 20%, favorite/recommend conversion 20%. Missing signals are excluded and weights renormalized.
Plays down -43% over 1 year
Plays decreased -43% from the first to latest public observation in this range.
Peak CCU down -25% over 1 year
Peak CCU decreased -25% from the first to latest public observation in this range.
Unique Players down -33% over 1 year
Unique Players decreased -33% from the first to latest public observation in this range.
Moderate session length
Players average 5.4 minutes per session-day. Longer average sessions usually correlate with better retention.
Players favorite this island at a high rate
166.7 favorites per 1,000 unique players and 0.0 recommends per 1,000.
Favorites / 1k players
166.7
favorites ÷ unique players × 1000
Recommends / 1k players
0
recommends ÷ unique players × 1000
Plays per player
1.08
plays ÷ unique players — replay appetite
Minutes per play
5 min
minutes played ÷ plays — average session length
D1 retention rate
15%
Next-day return rate as reported by Epic
D7 retention rate
0%
7-day return rate as reported by Epic
Retention gap (D1−D7)
15%
How much weekly loyalty falls off vs next-day loyalty
🏠 ULTRA HOME TYCOON
7462-2445-2728 · car-drive-zombie
3
Peak
10
Plays
5.8m
Avg
Squid Game | Escape The Games
7458-9220-5903 · nextfront
3
Peak
5
Plays
5m
Avg
Squid Games Clip farm map
6608-3914-7012 · pittiger2k
3
Peak
8
Plays
5.3m
Avg
SQUID GAME - MINIGAMES (Season 3)
9278-1355-2861 · baydn
3
Peak
10
Plays
4.3m
Avg
mega adopt me
2630-8290-0857 · curiouscraze
3
Peak
35
Plays
4.2m
Avg
SQUID GAME -TOKYO DEADLINE-
0766-7684-0888 · mondrian
3
Peak
5
Plays
7.4m
Avg
Similarity uses the same category where available, logarithmic audience size, and average minutes per player. It is a Guff-derived discovery aid, not an Epic recommendation.
Peak CCU
Concurrent player high-water mark per day
Unique Players
Distinct players per day
Plays
Session starts per day
- means below Epic's 5-unique-player privacy threshold or not yet recorded — not zero.
| Aug 10 | 3 | 13 | 12 | 65 | 5.4 | 2 | 0 | 15% | 0% | 166.7 | 1.08 |
| Aug 9 | 4 | 17 | 15 | 230 | 15.3 | 2 | 0 | - | - | 133.3 | 1.13 |
| Aug 8 | 2 | 14 | 13 | 241 | 18.5 | 2 | 0 | 0% | 0% | 153.8 | 1.08 |
| Aug 7 | 3 | 15 | 11 | 120 | 10.9 | 0 | 0 | 0% | 0% | 0 | 1.36 |
| Aug 6 | 1 | 6 | 5 | 117 | 23.4 | 0 | 0 | 0% | 0% | 0 | 1.2 |
| Aug 5 | 2 | 10 | 10 | 149 | 14.9 | 0 | 0 | 7% | 0% | 0 | 1 |
| Aug 4 | 2 | 8 | 6 | 39 | 6.5 | 0 | 0 | - | - | 0 | 1.33 |
| Aug 3 | 3 | 14 | 14 | 126 | 9 | - | 0 | 0% | 0% | - | 1 |
| Jun 21 | 2 | 13 | 11 | 167 | 15.2 | 1 | 0 | 8% | 0% | 90.9 | 1.18 |
| Jun 20 | 3 | 13 | 13 | 164 | 12.6 | 1 | 0 | 0% | 0% | 76.9 | 1 |
| Jun 19 | 2 | 13 | 13 | 83 | 6.4 | 0 | 0 | 0% | 0% | 0 | 1 |
| Jun 18 | 4 | 6 | 6 | 69 | 11.5 | 2 | 1 | 11% | 0% | 333.3 | 1 |
| Jun 17 | 4 | 13 | 10 | 114 | 11.4 | 2 | 0 | 4% | 0% | 200 | 1.3 |
| Jun 16 | 2 | 10 | 9 | 116 | 12.9 | 0 | 0 | 0% | 0% | 0 | 1.11 |
| Jun 15 | 3 | 24 | 24 | 136 | 5.7 | 0 | 1 | 11% | 0% | 0 | 1 |
| Jun 14 | 3 | 19 | 15 | 165 | 11 | 4 | 1 | 0% | 10% | 266.7 | 1.27 |
| Jun 13 | 4 | 23 | 18 | 362 | 20.1 | 0 | 0 | 0% | 0% | 0 | 1.28 |
- can mean below Epic's 5-unique-player privacy threshold for that day — it is never zero. Derived columns (Fav / 1k, Plays / Player) are computed by guff.gg from official values.
Source
Official API
Freshness
Data is more than a day old
Last fetched
Aug 10, 2026, 3:54 PM
Latest snapshot day
Aug 10, 2026, 12:00 AM
Tracking since
Jun 13, 2026, 12:00 AM
Stored snapshots
17 day · 0 hourly · 0 ten-minute
Coverage
17/59 days · 28.8%
Days with data
17
Epic's official Data API only exposes the last 7 days. guff.gg automatically snapshots public islands and stores those observations permanently. Null values are Epic's privacy floor (fewer than 5 unique players), never zero.
Plays trending down over 1 year
The latest public observation is more than 5% below the first observation in the selected range.