1612-8877-5967 · Creator code: backpackjnr · tracking since Jun 14, 2026
Total plays
20
Additive daily plays during Guff's observed period.
Total minutes
215 min
Additive player-minutes during Guff's observed period.
Observed peak CCU
10
Peak observed Jul 1, 2026, 12:00 AM.
Average daily audience
9.5
Average observed daily unique players; not an all-time unique-user count.
Favorites
0
Favorites recorded across observed daily buckets.
Recommends
0
Recommendations recorded across observed daily buckets.
Observation window
Jun 14, 2026, 12:00 AM to Jul 8, 2026, 12:00 AM
Coverage
16/25 days · 64%
Days with public data
2
Privacy-floor days
14
Tracked lifetime begins with Guff's earliest stored observation. Daily unique players are not summed because the same player may appear on multiple days. Retention values are observed-day averages, not lifetime cohorts.
Cadence
Hourly
Why selected
active traffic
Last intraday update
Aug 8, 2026, 5:54 PM
Stored intraday buckets
591 hourly · 0 ten-minute
Global peak rank
#953
Top 7.4% of 12858 observed islands
Category peak rank
#13
TMNT · 279 observed
Guff Momentum
-
Category median peak
4
P75 5 · P90 8
Global rank history
#953
54 daily rank observations stored by Guff. Higher on the line means a better rank.
Rankings and benchmarks are Guff-derived from stored official Epic observations. At least four public daily peak observations are needed.
Peak CCU
10
Highest number of concurrent players during the day.
Plays
14
Session starts. One player can count multiple times.
Unique Players
13
Distinct players for the day.
Minutes Played
172 min
Total minutes across all players.
Avg Minutes / Player
13.2 min
Average session time per unique player. Day-grain only from Epic.
Favorites
0
Times players added the island to favorites that day.
Recommends
0
Times players recommended the island that day.
D1 Retention
0%
Share of players who came back the next day.
D7 Retention
0%
Share of players who came back after 7 days.
Based on public engagement signals from the official Epic Data API. A guff.gg heuristic — not an Epic ranking and not Epic's Discover algorithm.
22
StrugglingPlayers stay a long time per session.
Few players return the next day.
Daily reach is small; metrics may flicker around Epic's privacy floor.
Few players favorite or recommend relative to traffic.
Weighted blend of available public signals: engagement 30%, next-day retention 30%, reach 20%, favorite/recommend conversion 20%. Missing signals are excluded and weights renormalized.
Plays up 133% over all stored history
Plays increased +133% from the first to latest public observation in this range.
Peak CCU up 233% over all stored history
Peak CCU increased +233% from the first to latest public observation in this range.
Unique Players up 117% over all stored history
Unique Players increased +117% from the first to latest public observation in this range.
Strong session length
Players average 13.2 minutes per session-day. That is a strong signal for a repeatable island.
Plays trending up over all stored history
The latest public observation is more than 5% above the first observation in the selected range.
14 of 16 stored days below the privacy floor
Days with fewer than 5 unique players return no public data from Epic. Those days show as — rather than zero.
Favorites / 1k players
0
favorites ÷ unique players × 1000
Recommends / 1k players
0
recommends ÷ unique players × 1000
Plays per player
1.08
plays ÷ unique players — replay appetite
Minutes per play
12.3 min
minutes played ÷ plays — average session length
D1 retention rate
0%
Next-day return rate as reported by Epic
D7 retention rate
0%
7-day return rate as reported by Epic
Retention gap (D1−D7)
0%
How much weekly loyalty falls off vs next-day loyalty
🌄 TMNT - SUMMER DRIVE FFA 🏁
8117-9670-8051 · philip2w
10
Peak
54
Plays
16.8m
Avg
ESCAPE FROM TURTLE 🐢 TMNT ESCAPE ROOM🚪
5121-6999-7947 · ponczekstudio
9
Peak
83
Plays
17.8m
Avg
REPO VS AMONG US TMNT RED VS BLUE 🔴🔵
8288-2015-0910 · roztell
8
Peak
28
Plays
11.5m
Avg
MEGA RAMP ALL CARS AND ALL WEAPONS
3825-4842-7729 · biel_cruel
9
Peak
14
Plays
20.4m
Avg
TMNT EXTREME RED VS BLUE 🔴🔵 RANKED 🏆
1511-0475-0100 · tristar
8
Peak
14
Plays
16.1m
Avg
1v1v1 Turtles Realistics Free for All
1337-5598-3975 · sumdae
7
Peak
18
Plays
14.2m
Avg
Similarity uses the same category where available, logarithmic audience size, and average minutes per player. It is a Guff-derived discovery aid, not an Epic recommendation.
Peak CCU
Concurrent player high-water mark per day
Unique Players
Distinct players per day
Plays
Session starts per day
- means below Epic's 5-unique-player privacy threshold or not yet recorded — not zero.
| Jul 8 | - | - | - | - | - | - | - | - | - | - | - |
| Jul 7 | - | - | - | - | - | - | - | - | - | - | - |
| Jul 6 | - | - | - | - | - | - | - | - | - | - | - |
| Jul 5 | - | - | - | - | - | - | - | - | - | - | - |
| Jul 4 | - | - | - | - | - | - | - | - | - | - | - |
| Jul 3 | - | - | - | - | - | - | - | - | - | - | - |
| Jul 2 | - | - | - | - | - | - | - | - | - | - | - |
| Jul 1 | 10 | 14 | 13 | 172 | 13.2 | 0 | 0 | 0% | 0% | 0 | 1.08 |
| Jun 21 | - | - | - | - | - | - | - | - | - | - | - |
| Jun 20 | - | - | - | - | - | - | - | - | - | - | - |
| Jun 19 | 3 | 6 | 6 | 43 | 7.2 | 0 | 0 | 0% | 0% | 0 | 1 |
| Jun 18 | - | - | - | - | - | - | - | - | - | - | - |
| Jun 17 | - | - | - | - | - | - | - | - | - | - | - |
| Jun 16 | - | - | - | - | - | - | - | - | - | - | - |
| Jun 15 | - | - | - | - | - | - | - | - | - | - | - |
| Jun 14 | - | - | - | - | - | - | - | - | - | - | - |
- can mean below Epic's 5-unique-player privacy threshold for that day — it is never zero. Derived columns (Fav / 1k, Plays / Player) are computed by guff.gg from official values.
Source
Official API
Freshness
Data is more than a day old
Last fetched
Jul 8, 2026, 11:42 PM
Latest snapshot day
Jul 8, 2026, 12:00 AM
Tracking since
Jun 14, 2026, 12:00 AM
Stored snapshots
16 day · 591 hourly · 0 ten-minute
Coverage
16/25 days · 64%
Days with data
2
Epic's official Data API only exposes the last 7 days. guff.gg automatically snapshots public islands and stores those observations permanently. Null values are Epic's privacy floor (fewer than 5 unique players), never zero.