1511-0475-0100 · Creator code: tristar · tracking since Jul 13, 2026
Total plays
14
Additive daily plays during Guff's observed period.
Total minutes
177 min
Additive player-minutes during Guff's observed period.
Observed peak CCU
8
Peak observed Jul 15, 2026, 12:00 AM.
Average daily audience
11
Average observed daily unique players; not an all-time unique-user count.
Favorites
1
Favorites recorded across observed daily buckets.
Recommends
0
Recommendations recorded across observed daily buckets.
Observation window
Jul 13, 2026, 12:00 AM to Jul 20, 2026, 12:00 AM
Coverage
8/8 days · 100%
Days with public data
1
Privacy-floor days
7
Tracked lifetime begins with Guff's earliest stored observation. Daily unique players are not summed because the same player may appear on multiple days. Retention values are observed-day averages, not lifetime cohorts.
Cadence
Hourly
Why selected
active traffic
Last intraday update
Aug 13, 2026, 9:24 AM
Stored intraday buckets
336 hourly · 0 ten-minute
Global peak rank
#1316
Top 10.2% of 12858 observed islands
Category peak rank
#28
TMNT · 279 observed
Guff Momentum
-
Category median peak
4
P75 5 · P90 8
Global rank history
#1316
25 daily rank observations stored by Guff. Higher on the line means a better rank.
Rankings and benchmarks are Guff-derived from stored official Epic observations. At least four public daily peak observations are needed.
Peak CCU
8
Highest number of concurrent players during the day.
Plays
14
Session starts. One player can count multiple times.
Unique Players
11
Distinct players for the day.
Minutes Played
177 min
Total minutes across all players.
Avg Minutes / Player
16.1 min
Average session time per unique player. Day-grain only from Epic.
Favorites
1
Times players added the island to favorites that day.
Recommends
0
Times players recommended the island that day.
D1 Retention
0%
Share of players who came back the next day.
D7 Retention
Low traffic / no public data
Share of players who came back after 7 days.
Based on public engagement signals from the official Epic Data API. A guff.gg heuristic — not an Epic ranking and not Epic's Discover algorithm.
46
DevelopingPlayers stay a long time per session.
Players actively favorite and recommend this island.
Few players return the next day.
Daily reach is small; metrics may flicker around Epic's privacy floor.
Weighted blend of available public signals: engagement 30%, next-day retention 30%, reach 20%, favorite/recommend conversion 20%. Missing signals are excluded and weights renormalized.
Strong session length
Players average 16.1 minutes per session-day. That is a strong signal for a repeatable island.
Players favorite this island at a high rate
90.9 favorites per 1,000 unique players and 0.0 recommends per 1,000.
7 of 8 stored days below the privacy floor
Days with fewer than 5 unique players return no public data from Epic. Those days show as — rather than zero.
Favorites / 1k players
90.9
favorites ÷ unique players × 1000
Recommends / 1k players
0
recommends ÷ unique players × 1000
Plays per player
1.27
plays ÷ unique players — replay appetite
Minutes per play
12.6 min
minutes played ÷ plays — average session length
D1 retention rate
0%
Next-day return rate as reported by Epic
D7 retention rate
Insufficient public data
7-day return rate as reported by Epic
Retention gap (D1−D7)
Insufficient public data
How much weekly loyalty falls off vs next-day loyalty
ESCAPE FROM TURTLE 🐢 TMNT ESCAPE ROOM🚪
5121-6999-7947 · ponczekstudio
9
Peak
83
Plays
17.8m
Avg
SIMPLE RED VS BLUE
2335-5046-2685 · newgenstudios
8
Peak
17
Plays
21.3m
Avg
🌄 TMNT - SUMMER DRIVE FFA 🏁
8117-9670-8051 · philip2w
10
Peak
54
Plays
16.8m
Avg
REPO VS AMONG US TMNT RED VS BLUE 🔴🔵
8288-2015-0910 · roztell
8
Peak
28
Plays
11.5m
Avg
🚗NINJA AUTO DRIVE🚗
1379-5376-1724 · ds_studios
8
Peak
10
Plays
22.1m
Avg
TMNT NINJAS RED VS BLUE
9431-6398-1495 · ld4
8
Peak
11
Plays
22.7m
Avg
Similarity uses the same category where available, logarithmic audience size, and average minutes per player. It is a Guff-derived discovery aid, not an Epic recommendation.
Peak CCU
Concurrent player high-water mark per day
Unique Players
Distinct players per day
Plays
Session starts per day
- means below Epic's 5-unique-player privacy threshold or not yet recorded — not zero.
| Jul 20 | - | - | - | - | - | - | - | - | - | - | - |
| Jul 19 | - | - | - | - | - | - | - | - | - | - | - |
| Jul 18 | - | - | - | - | - | - | - | - | - | - | - |
| Jul 17 | - | - | - | - | - | - | - | - | - | - | - |
| Jul 16 | - | - | - | - | - | - | - | - | - | - | - |
| Jul 15 | 8 | 14 | 11 | 177 | 16.1 | 1 | 0 | 0% | - | 90.9 | 1.27 |
| Jul 14 | - | - | - | - | - | - | - | - | - | - | - |
| Jul 13 | - | - | - | - | - | - | - | - | - | - | - |
- can mean below Epic's 5-unique-player privacy threshold for that day — it is never zero. Derived columns (Fav / 1k, Plays / Player) are computed by guff.gg from official values.
Source
Official API
Freshness
Data is more than a day old
Last fetched
Jul 20, 2026, 11:41 AM
Latest snapshot day
Jul 20, 2026, 12:00 AM
Tracking since
Jul 13, 2026, 12:00 AM
Stored snapshots
8 day · 336 hourly · 0 ten-minute
Coverage
8/8 days · 100%
Days with data
1
Epic's official Data API only exposes the last 7 days. guff.gg automatically snapshots public islands and stores those observations permanently. Null values are Epic's privacy floor (fewer than 5 unique players), never zero.