1239-8458-7346 · Creator code: falamaxo4 · tracking since Jul 16, 2026
Total plays
10
Additive daily plays during Guff's observed period.
Total minutes
134 min
Additive player-minutes during Guff's observed period.
Observed peak CCU
4
Peak observed Jul 19, 2026, 12:00 AM.
Average daily audience
5
Average observed daily unique players; not an all-time unique-user count.
Favorites
0
Favorites recorded across observed daily buckets.
Recommends
0
Recommendations recorded across observed daily buckets.
Observation window
Jul 16, 2026, 12:00 AM to Jul 23, 2026, 12:00 AM
Coverage
8/8 days · 100%
Days with public data
1
Privacy-floor days
7
Tracked lifetime begins with Guff's earliest stored observation. Daily unique players are not summed because the same player may appear on multiple days. Retention values are observed-day averages, not lifetime cohorts.
Daily history is active. Hourly tracking activates for watched, claimed-creator, or active maps; ten-minute tracking is reserved for high-traffic islands.
Global peak rank
#4922
Top 37.8% of 13027 observed islands
Category peak rank
#136
TMNT · 284 observed
Guff Momentum
-
Category median peak
3
P75 5 · P90 8
Global rank history
#4922
23 daily rank observations stored by Guff. Higher on the line means a better rank.
Rankings and benchmarks are Guff-derived from stored official Epic observations. At least four public daily peak observations are needed.
Peak CCU
4
Highest number of concurrent players during the day.
Plays
10
Session starts. One player can count multiple times.
Unique Players
5
Distinct players for the day.
Minutes Played
134 min
Total minutes across all players.
Avg Minutes / Player
26.8 min
Average session time per unique player. Day-grain only from Epic.
Favorites
0
Times players added the island to favorites that day.
Recommends
0
Times players recommended the island that day.
D1 Retention
0%
Share of players who came back the next day.
D7 Retention
Low traffic / no public data
Share of players who came back after 7 days.
Based on public engagement signals from the official Epic Data API. A guff.gg heuristic — not an Epic ranking and not Epic's Discover algorithm.
30
DevelopingPlayers stay a long time per session.
Few players return the next day.
Daily reach is small; metrics may flicker around Epic's privacy floor.
Few players favorite or recommend relative to traffic.
Weighted blend of available public signals: engagement 30%, next-day retention 30%, reach 20%, favorite/recommend conversion 20%. Missing signals are excluded and weights renormalized.
Exceptional session length
Players average 26.8 minutes per session-day. That is a strong signal for a repeatable island.
7 of 8 stored days below the privacy floor
Days with fewer than 5 unique players return no public data from Epic. Those days show as — rather than zero.
Favorites / 1k players
0
favorites ÷ unique players × 1000
Recommends / 1k players
0
recommends ÷ unique players × 1000
Plays per player
2
plays ÷ unique players — replay appetite
Minutes per play
13.4 min
minutes played ÷ plays — average session length
D1 retention rate
0%
Next-day return rate as reported by Epic
D7 retention rate
Insufficient public data
7-day return rate as reported by Epic
Retention gap (D1−D7)
Insufficient public data
How much weekly loyalty falls off vs next-day loyalty
TMNT ALL WEAPONS FREE FOR ALL (ALL CARS)
7341-9618-0779 · unnamed
4
Peak
6
Plays
27m
Avg
GAME CARS
5940-6998-6173 · lalazinha123
4
Peak
8
Plays
21.8m
Avg
MEGA RAMP ROAD
0556-7670-7589 · studiotx3
4
Peak
6
Plays
26.6m
Avg
🚗 CAR GAME🕹️MEGA CITY
3783-0261-2527 · borgesstudio
5
Peak
8
Plays
27.8m
Avg
SECRET RED VS BLUE 🔴🔵
3891-3058-4083 · sendy
5
Peak
12
Plays
25.6m
Avg
OG 1V1 A
7697-4797-2769 · 1v1v1.1v1v1
4
Peak
22
Plays
18.9m
Avg
Similarity uses the same category where available, logarithmic audience size, and average minutes per player. It is a Guff-derived discovery aid, not an Epic recommendation.
Peak CCU
Concurrent player high-water mark per day
Unique Players
Distinct players per day
Plays
Session starts per day
- means below Epic's 5-unique-player privacy threshold or not yet recorded — not zero.
| Jul 23 | - | - | - | - | - | - | - | - | - | - | - |
| Jul 22 | - | - | - | - | - | - | - | - | - | - | - |
| Jul 21 | - | - | - | - | - | - | - | - | - | - | - |
| Jul 20 | - | - | - | - | - | - | - | - | - | - | - |
| Jul 19 | 4 | 10 | 5 | 134 | 26.8 | 0 | 0 | 0% | - | 0 | 2 |
| Jul 18 | - | - | - | - | - | - | - | - | - | - | - |
| Jul 17 | - | - | - | - | - | - | - | - | - | - | - |
| Jul 16 | - | - | - | - | - | - | - | - | - | - | - |
- can mean below Epic's 5-unique-player privacy threshold for that day — it is never zero. Derived columns (Fav / 1k, Plays / Player) are computed by guff.gg from official values.
Source
Official API
Freshness
Data is more than a day old
Last fetched
Jul 23, 2026, 5:27 PM
Latest snapshot day
Jul 23, 2026, 12:00 AM
Tracking since
Jul 16, 2026, 12:00 AM
Stored snapshots
8 day · 0 hourly · 0 ten-minute
Coverage
8/8 days · 100%
Days with data
1
Epic's official Data API only exposes the last 7 days. guff.gg automatically snapshots public islands and stores those observations permanently. Null values are Epic's privacy floor (fewer than 5 unique players), never zero.