1204-8034-1498 · Creator code: x.d · tracking since Jun 13, 2026
Total plays
218
Additive daily plays during Guff's observed period.
Total minutes
2,419 min
Additive player-minutes during Guff's observed period.
Observed peak CCU
4
Peak observed Jun 15, 2026, 12:00 AM.
Average daily audience
12
Average observed daily unique players; not an all-time unique-user count.
Favorites
14
Favorites recorded across observed daily buckets.
Recommends
3
Recommendations recorded across observed daily buckets.
Observation window
Jun 13, 2026, 12:00 AM to Jul 3, 2026, 12:00 AM
Coverage
17/21 days · 81%
Days with public data
15
Privacy-floor days
2
Tracked lifetime begins with Guff's earliest stored observation. Daily unique players are not summed because the same player may appear on multiple days. Retention values are observed-day averages, not lifetime cohorts.
Daily history is active. Hourly tracking activates for watched, claimed-creator, or active maps; ten-minute tracking is reserved for high-traffic islands.
Global peak rank
#5611
Top 43.1% of 13027 observed islands
Category peak rank
#53
SQUID GAME · 100 observed
Guff Momentum
89
Category median peak
3
P75 6 · P90 22.2
Global rank history
#5611
56 daily rank observations stored by Guff. Higher on the line means a better rank.
Rankings and benchmarks are Guff-derived from stored official Epic observations. Compares the latest three observed daily peak-CCU values with the preceding four days, then adds acceleration when earlier history exists.
Peak CCU
3
Highest number of concurrent players during the day.
Plays
7
Session starts. One player can count multiple times.
Unique Players
7
Distinct players for the day.
Minutes Played
127 min
Total minutes across all players.
Avg Minutes / Player
18.1 min
Average session time per unique player. Day-grain only from Epic.
Favorites
0
Times players added the island to favorites that day.
Recommends
0
Times players recommended the island that day.
D1 Retention
13%
Share of players who came back the next day.
D7 Retention
0%
Share of players who came back after 7 days.
Based on public engagement signals from the official Epic Data API. A guff.gg heuristic — not an Epic ranking and not Epic's Discover algorithm.
39
DevelopingPlayers stay a long time per session.
Daily reach is small; metrics may flicker around Epic's privacy floor.
Few players favorite or recommend relative to traffic.
Weighted blend of available public signals: engagement 30%, next-day retention 30%, reach 20%, favorite/recommend conversion 20%. Missing signals are excluded and weights renormalized.
Plays down -67% over all stored history
Plays decreased -67% from the first to latest public observation in this range.
Peak CCU up 50% over all stored history
Peak CCU increased +50% from the first to latest public observation in this range.
Unique Players down -61% over all stored history
Unique Players decreased -61% from the first to latest public observation in this range.
Strong session length
Players average 18.1 minutes per session-day. That is a strong signal for a repeatable island.
Plays trending down over all stored history
The latest public observation is more than 5% below the first observation in the selected range.
2 of 17 stored days below the privacy floor
Favorites / 1k players
0
favorites ÷ unique players × 1000
Recommends / 1k players
0
recommends ÷ unique players × 1000
Plays per player
1
plays ÷ unique players — replay appetite
Minutes per play
18.1 min
minutes played ÷ plays — average session length
D1 retention rate
13%
Next-day return rate as reported by Epic
D7 retention rate
0%
7-day return rate as reported by Epic
Retention gap (D1−D7)
13%
How much weekly loyalty falls off vs next-day loyalty
🚧 BOSSFIGHTS - SURVIVE THE BACKROOMS
9268-9337-1307 · generalu232
3
Peak
17
Plays
17.6m
Avg
SQUIDGAME - HIDE & SEEK
5484-3961-5547 · edls
3
Peak
7
Plays
20.5m
Avg
Squid Pillars 3
6770-9806-3912 · zalin
3
Peak
10
Plays
20.1m
Avg
STEAL THE SQUID GAME
5959-7249-7878 · vif
3
Peak
5
Plays
23.2m
Avg
حفرة الحبار (SAD3)
0753-1137-8139 · sad3
3
Peak
20
Plays
13.3m
Avg
Squid Game
8233-5455-3962 · h2f
3
Peak
23
Plays
12.9m
Avg
Similarity uses the same category where available, logarithmic audience size, and average minutes per player. It is a Guff-derived discovery aid, not an Epic recommendation.
Peak CCU
Concurrent player high-water mark per day
Unique Players
Distinct players per day
Plays
Session starts per day
- means below Epic's 5-unique-player privacy threshold or not yet recorded — not zero.
| Jul 3 | - | - | - | - | - | - | - | - | - | - | - |
| Jul 2 | 3 | 7 | 7 | 127 | 18.1 | 0 | 0 | 13% | 0% | 0 | 1 |
| Jul 1 | 3 | 13 | 11 | 167 | 15.2 | 0 | 0 | 0% | 0% | 0 | 1.18 |
| Jun 30 | 2 | 9 | 8 | 186 | 23.3 | 1 | 0 | 0% | 0% | 125 | 1.13 |
| Jun 29 | 1 | 5 | 5 | 11 | 2.2 | 0 | 0 | 0% | 0% | 0 | 1 |
| Jun 28 | 2 | 8 | 8 | 34 | 4.3 | 0 | 0 | 0% | 0% | 0 | 1 |
| Jun 27 | 2 | 6 | 6 | 62 | 10.3 | 0 | 0 | 0% | 0% | 0 | 1 |
| Jun 26 | - | - | - | - | - | - | - | - | - | - | - |
| Jun 21 | 2 | 17 | 17 | 110 | 6.5 | 1 | 0 | 17% | 0% | 58.8 | 1 |
| Jun 20 | 2 | 15 | 13 | 102 | 7.9 | 1 | 0 | 0% | 0% | 76.9 | 1.15 |
| Jun 19 | 3 | 13 | 12 | 144 | 12 | 1 | 0 | 0% | 0% | 83.3 | 1.08 |
| Jun 18 | 2 | 20 | 18 | 135 | 7.5 | 5 | 2 | 0% | 0% | 277.8 | 1.11 |
| Jun 17 | 2 | 5 | 5 | 56 | 11.2 | 0 | 0 | 6% | 0% | 0 | 1 |
| Jun 16 | 2 | 16 | 14 | 127 | 9.1 | 0 | 0 | 14% | 0% | 0 | 1.14 |
| Jun 15 | 4 | 33 | 16 | 548 | 34.3 | 1 | 0 | 17% | 0% | 62.5 | 2.06 |
| Jun 14 | 2 | 30 | 22 | 261 | 11.9 | 0 | 1 | 8% | 0% | 0 | 1.36 |
| Jun 13 | 2 | 21 | 18 | 349 | 19.4 | 4 | 0 | 13% | 0% | 222.2 | 1.17 |
- can mean below Epic's 5-unique-player privacy threshold for that day — it is never zero. Derived columns (Fav / 1k, Plays / Player) are computed by guff.gg from official values.
Source
Official API
Freshness
Data is more than a day old
Last fetched
Jul 3, 2026, 6:42 AM
Latest snapshot day
Jul 3, 2026, 12:00 AM
Tracking since
Jun 13, 2026, 12:00 AM
Stored snapshots
17 day · 0 hourly · 0 ten-minute
Coverage
17/21 days · 81%
Days with data
15
Epic's official Data API only exposes the last 7 days. guff.gg automatically snapshots public islands and stores those observations permanently. Null values are Epic's privacy floor (fewer than 5 unique players), never zero.
Days with fewer than 5 unique players return no public data from Epic. Those days show as — rather than zero.