1169-7401-5688 · Creator code: sloth_games · tracking since Jun 14, 2026
Total plays
14
Additive daily plays during Guff's observed period.
Total minutes
138 min
Additive player-minutes during Guff's observed period.
Observed peak CCU
4
Peak observed Jun 21, 2026, 12:00 AM.
Average daily audience
6
Average observed daily unique players; not an all-time unique-user count.
Favorites
0
Favorites recorded across observed daily buckets.
Recommends
0
Recommendations recorded across observed daily buckets.
Observation window
Jun 14, 2026, 12:00 AM to Jun 21, 2026, 12:00 AM
Coverage
8/8 days · 100%
Days with public data
2
Privacy-floor days
6
Tracked lifetime begins with Guff's earliest stored observation. Daily unique players are not summed because the same player may appear on multiple days. Retention values are observed-day averages, not lifetime cohorts.
Daily history is active. Hourly tracking activates for watched, claimed-creator, or active maps; ten-minute tracking is reserved for high-traffic islands.
Global peak rank
#4081
Top 31.7% of 12858 observed islands
Category peak rank
#36
SQUID GAME · 98 observed
Guff Momentum
-
Category median peak
3
P75 6 · P90 24.6
Global rank history
#4081
54 daily rank observations stored by Guff. Higher on the line means a better rank.
Rankings and benchmarks are Guff-derived from stored official Epic observations. At least four public daily peak observations are needed.
Peak CCU
4
Highest number of concurrent players during the day.
Plays
7
Session starts. One player can count multiple times.
Unique Players
6
Distinct players for the day.
Minutes Played
66 min
Total minutes across all players.
Avg Minutes / Player
11 min
Average session time per unique player. Day-grain only from Epic.
Favorites
0
Times players added the island to favorites that day.
Recommends
0
Times players recommended the island that day.
D1 Retention
Low traffic / no public data
Share of players who came back the next day.
D7 Retention
Low traffic / no public data
Share of players who came back after 7 days.
Based on public engagement signals from the official Epic Data API. A guff.gg heuristic — not an Epic ranking and not Epic's Discover algorithm.
24
StrugglingDaily reach is small; metrics may flicker around Epic's privacy floor.
Few players favorite or recommend relative to traffic.
Retention rate needs consecutive days of data above the privacy floor.
Weighted blend of available public signals: engagement 30%, next-day retention 30%, reach 20%, favorite/recommend conversion 20%. Missing signals are excluded and weights renormalized.
Peak CCU up 100% over 7 days
Peak CCU increased +100% from the first to latest public observation in this range.
Strong session length
Players average 11.0 minutes per session-day. That is a strong signal for a repeatable island.
6 of 8 stored days below the privacy floor
Days with fewer than 5 unique players return no public data from Epic. Those days show as — rather than zero.
Favorites / 1k players
0
favorites ÷ unique players × 1000
Recommends / 1k players
0
recommends ÷ unique players × 1000
Plays per player
1.17
plays ÷ unique players — replay appetite
Minutes per play
9.4 min
minutes played ÷ plays — average session length
D1 retention rate
Insufficient public data
Next-day return rate as reported by Epic
D7 retention rate
Insufficient public data
7-day return rate as reported by Epic
Retention gap (D1−D7)
Insufficient public data
How much weekly loyalty falls off vs next-day loyalty
THE H00D
8037-5127-0504 · getrich
4
Peak
6
Plays
9.5m
Avg
RELOAD SQUID GAME FIGHT
3107-8132-1675 · sunqur
4
Peak
11
Plays
15.9m
Avg
Squad Games 분대 게임
2746-9392-6849 · grandpasmoney
4
Peak
22
Plays
7.3m
Avg
[RED🔴] Rainbow Hide and Seek Squid Game
3108-2519-6074 · atlascreative
4
Peak
6
Plays
17.8m
Avg
plants vs brainrots fortnite
2921-5361-5833 · curiouscraze
3
Peak
44
Plays
11.9m
Avg
🚗 SILVERROUTE CITY CAR DRIVE 🚗
6295-9615-8922 · hytale
4
Peak
34
Plays
20.6m
Avg
Similarity uses the same category where available, logarithmic audience size, and average minutes per player. It is a Guff-derived discovery aid, not an Epic recommendation.
Peak CCU
Concurrent player high-water mark per day
Unique Players
Distinct players per day
Plays
Session starts per day
- means below Epic's 5-unique-player privacy threshold or not yet recorded — not zero.
| Jun 21 | 4 | 7 | 6 | 66 | 11 | 0 | 0 | - | - | 0 | 1.17 |
| Jun 20 | - | - | - | - | - | - | - | - | - | - | - |
| Jun 19 | - | - | - | - | - | - | - | - | - | - | - |
| Jun 18 | - | - | - | - | - | - | - | - | - | - | - |
| Jun 17 | 2 | 7 | 6 | 72 | 12 | 0 | 0 | - | 0% | 0 | 1.17 |
| Jun 16 | - | - | - | - | - | - | - | - | - | - | - |
| Jun 15 | - | - | - | - | - | - | - | - | - | - | - |
| Jun 14 | - | - | - | - | - | - | - | - | - | - | - |
- can mean below Epic's 5-unique-player privacy threshold for that day — it is never zero. Derived columns (Fav / 1k, Plays / Player) are computed by guff.gg from official values.
Source
Official API
Freshness
Data is more than a day old
Last fetched
Jun 21, 2026, 9:12 PM
Latest snapshot day
Jun 21, 2026, 12:00 AM
Tracking since
Jun 14, 2026, 12:00 AM
Stored snapshots
8 day · 0 hourly · 0 ten-minute
Coverage
8/8 days · 100%
Days with data
2
Epic's official Data API only exposes the last 7 days. guff.gg automatically snapshots public islands and stores those observations permanently. Null values are Epic's privacy floor (fewer than 5 unique players), never zero.